Splinter Cell designer and Chaos Theory creative director Clint Hocking explains that modern lighting solutions have made stealth games harder to parse compared to older processes. Hocking, who worked on one of the first AAA games to offer hardware-accelerated ray-tracing in Watch Dogs: Legion, explained that modern lighting is one of the hardest elements of … Continue reading Splinter Cell designer says “one of the difficulties with modern stealth games” is realistic lighting, as environments are now so much “harder to read”
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