Ubisoftโs Star Wars Outlaws may be the most impressive Nintendo Switch 2 port to date, but the companyโs Assassinโs Creed Shadows port doesnโt come too far behind. The current-gen only open-world is filled with intricate simulations across a massive, almost-single world, and itโs now all playable on Nintendoโs latest handheld.
Speaking to FRVR, rendering technical architect Nicolas Lopez, rendering project lead programmer Sebastien Daigneault, and engine project lead programmer Bruno Champoux detailed the unique challenge of bringing the game to the Nintendo Switch 2, a process that started with a largely unplayable version of the game.
โThe visual and performance evolved significantly from the start of development. Early on, we reused parts of the Switch 1 support from Immortals: Fenyx Rising,โ the trio explained. Built on an earlier version of the Anvil 2.0 engine, this underrated open-world adventure was an extremely impressive open-world game on Nintendoโs original Switch, but it didnโt feature many of the killer technical features present in Assassinโs Creed Shadows.
The team explained that โthe rendering architecture had changed, so the first builds of Shadows [on Switch 2] were buggy, incomplete, and very slowโ. For the Nintendo Switch 2, the team made a โseries of โsmart cutsโ to maintain visual qualityโ, including disabling dynamic cubemaps, replacing ray-traced global illumination with baked global illumination, and even changing the tree wind animations to be less intensive on the gameโs hardware.
โIn handheld mode, the game is already pushing both the GPU and CPU very hard, and there isnโt much headroom left without taking significant risks.”

While the team Is โkeeping RTGI [ray-traced global illumination] as something weโd like to explore in the futureโ for Switch 2 releases, it was cut from the game just like on Xbox Series S. However, the team was able to keep its โmicropolygonโ technology, Ubisoftโs take on Unreal Engine 5โs Nanite that eliminates level-of-detail pop-in by dynamically adjusting models as players move closer or further away from them.
The team explained that getting the gameโs micropolygon technology working on the system was โinitially thought impossibleโ with the team originally seeing the techโs inclusion โas a risk, but early tests confirmed that Switch 2โs streaming bandwidth was sufficient.โ
โThe main challenge was ensuring low latency streaming and efficient compute execution, particularly in undocked [handheld] mode,โ they explained. โOverall, while being a current-gen game did add complexity, Anvilโs scalable architecture allowed us to adapt Shadows effectively to Switch 2โs capabilities.โ
While Assassinโs Creed Shadows is playable on Valveโs Steam Deck, the docked version of the game on Nintendo Switch 2 is a clear jump in graphical prowess due to specific Switch 2 optimisations, while handheld remains quite similar in performance and looks. The Shadows team explains that the Switch 2 โdemands a different optimisation mindset than PC-based devices like Steam Deckโ with โmore platform-specific compilers and GPU behaviours, so leveraging the hardware requires a deeper understanding of its specificsโ.
When asked if there is any possibility of handheld mode getting a patch for a higher resolution, the team explained why that likely isnโt possible. โIn handheld mode, the game is already pushing both the GPU and CPU very hard,โ they explained, โand there isnโt much headroom left without taking significant risks. The GPU in particular is heavily filled with compute workloads, so we feel weโve reached a good overall balance between resolution and fluidity. That said, if additional optimisations are found over time, they would naturally result in higher dynamic resolution.โ

The team explained that there are some added complexities when taking a game designed for higher-end machines and shrinking it down onto lower-spec hardware. With handheld gaming now capable of playing console experiences with some added work, the team explained that ensuring a good handheld experience requires planning โfor these platforms early in production. Games should be able to scale down to lower specs, and the user interface should be adapted for smaller screens, touch-aware controls, larger fonts, and clear layouts all help create a smooth experience.โ
As for the future of Nintendo Switch 2 games, the Assassinโs Creed Shadows teams do expect one major advantage of the handheld to get better as the generation continues: DLSS. As Digital Foundry have reported, Nintendoโs platform is using very specific versions of Nvidiaโs upscaling technology which the Shadows team tells us provides โbetter image quality than Anvil TAAU even when upscaling from lower resolutionsโ, but thereโs space for even better versions of the tech as time goes on.
โThereโs definitely room for improvement over time as both the technology and platform support evolve,โ the team told FRVR. โFuture iterations could further enhance image quality or efficiency, allowing us to push visuals even higher while keeping the game running smoothly.โ
The AC Shadows team explained that the most important aspect of bringing the colossal RPG to Nintendo Switch 2 was keeping the gameโs โdynamismโ while maintaining good performance. There are clever cuts, but the game maintains its open-world, its wind simulation and dynamic LoDs, and even its complex physics systems (albeit in a cut-down form) that allows players to slice through wooden doors and cloth while battling their foes.
While the gameโs handheld image quality isnโt as clear as Ubisoftโs own Star Wars Outlaws, AC Shadows on Nintendo Switch 2 is very impressive and is one of the most intensive games playable on the new console. When asked what the team are most proud of with this port, they explained that simply running โthe same game content as on other consolesโ and being able to have โour virtual geometry system, Micropolygon, running on the platformโ are the highlights.
While Ubisoft didnโt confirm specific titles, the team did tease they are continuing work on Anvilโs Switch 2 support which should see additional games come to Nintendoโs handheld in the future.



