While Bungie’s bold new extraction shooter Marathon hasn’t sold as well as expected, the game is one of the best multiplayer games around. With just over a million copies sold, mostly on PC, the game’s underwhelming sales has led many to wonder how long the game will be supported for.
As Bungie is now owned by Sony, which famously shut down failed multiplayer hero shooter Concord after just two weeks of sale, there has been some worry. However, in a recent statement to fans, the developer has confirmed that there are still plans for “years” of updates to the thrilling extraction shooter.
In a recent post designed to help fans hit 120 frames-per-second on PC, Bungie confirmed that it is planning to listen to player feedback to improve performance in the game. “Mnay of you have noticed how much Marathon hs changed visually over the past year,” the studio said. “Much of that change came through your feedback, and we want to take a similar approach to performance in Marathon”.
As a result, Marathon will see some smaller improvements to “improve CPU performance” soon while “longer-term changes” are also in the works. Those longer-term changes are particularly of note as Bungie has confirmed its commitment to the game for years to come.
“While we are very proud of what we have accomplished with the overall look and feel of the game since Alpha, we are in it for the long haul with Marathon,” Bungie told fans. “We look forward to many years of steady improvements to every aspect of the game. Thank you for taking this journey with us.”
Marathon’s gameplay loop is incredible, and it’s a game that deserves years of support. While the game may not have the biggest fanbase, the fans it has managed to grab are incredibly active with fantastic player retention since launch, and a host of fan-made content by the community.
There are some improvements needed for the game’s long-term future such as some UI improvements and performance patches, but the game’s strong loop is already cemented. As for how it will evolve in the future, who knows? Hopefully, we’ll get to fight even more Compilers, though!



