Cyberpunk 2 lead hints at first-person only cutscenes again as they “value uninterrupted immersion more” than flashy visuals

Cyberpunk 2 character peeking over an alleyway

,

Cyberpunk 2077’s first-person cutscenes are seemingly set to return for the game’s in-development sequel, Cyberpunk 2. Currently in the works at CD Projekt’s Boston and Vancouver studios under the name Project Orion, the game seemingly won’t focus on third-person cinematics.

This was hinted at by Cyberpunk 2 creative director Igor Sarzynski, who shared some third-person shots of the original game’s Phantom Liberty expansion during development. While the developer admitted that third-person cinematics could be fun, they are more focused on increasing immersion.

“Gotta admit setting up cutscenes in this game would be extremely pleasant (coz everything looks mind-blowingly amazing) but in the end i value our uninterrupted immersion more,” the creative director told fans on BlueSky.

Cyberpunk 2077 did have some third-person cutscenes, but the majority of the game is in first-person. Even the game’s intro montage featuring V and Jackie Welles—a section Sarzynski has also commented on—was fully first-person to keep players immersed in their role as the player character.

While not an outright confirmation of first-person cutscenes for Cyberpunk 2, Sarzynski’s comment does hint that the same will be true of the upcoming sequel. Sarzynski, who served as the narrative director for the first Cyberpunk game, has previously been quite vocal about the benefits of a first-person story for an RPG.

Speaking to Story Mode in 2021 about first-person storytelling in 2021, Sarzynski claimed that CD Projekt Red pushed third-person storytelling “to the limit” with The Witcher 3: Wild Hunt. “We could make it maybe better, but it won’t be different, it would just be quantitative not really qualitative,” he said.

Almost all of Cyberpunk 2077’s cutscenes were in first-person to immerse players into the experience of being V.

“The more important is always trying to match the form of the function, in a way. At the first big turning point of the game, it turns out that not only are you dying, that you will die soon, but also you have this other person in your head. And both of those experiences, the experience of your body decaying somewhat and the mortality of the body you’re trapped inside, as well as the super-subjective thing of seeing another person in your head, is something that is so subjective that FPP [first-person perspective] felt like the right choice to tell a very subjective story.”

Sarzynski explained that first-person works particularly well in Cyberpunk as a series, explaining that mixing first-person with third-person doesn’t give players the same “feeling of imprisonment” in a body that the series often focuses on.

Cyberpunk 2077 does have third-person camera options for vehicles and bikes—something that does feel weird in a game that is so focused on being an immersive first-person story—but the game focuses heavily on putting players in the shoes of their characters. While not confirmed, it does seem that Cyberpunk 2 is following in those footsteps.

Cyberpunk 2 doesn’t currently have a release date, and it’s not known if the game will launch on the current generation of consoles. CD Projekt Red has not dismissed the possibility that the game could launch sometime in the 2030s.