As Microsoft’s rampant layoffs decimate The Elder Scrolls Online developer Zenimax Online Studios, other studios are still waiting to find out their future. Blizzard, the studio behind World of Warcraft, Diablo, and Overwatch, are currently one company still waiting to discover their fate.
As part of Xbox’s massive cost cutting strategy, Microsoft is cutting 4,800 jobs. This includes the roughly 600-700 workers that have been divested into sold and independent hands. Right now, Xbox is cutting 1,600 jobs, with an additional 1,600 workers set to be axed in the second half of 2026.
In an email to staff following Xbox CEO Asha Sharma’s announcement, Blizzard president Johanna Faries told workers to await news on upcoming layoffs. Alongside every other studio last year, Blizzard was hit by Xbox’s 2025 layoffs with cuts to the Diablo, WoW, and Overwatch teams.
“While you can expect to hear more details regarding the day’s events and what they mean for Blizzard in further communications, for now I simply want to acknowledge that today is a difficult day that impacts many people in a range of ways,” they wrote in a memo acquired by Windows Central.
“Please take care of yourself and others in this moment as best as possible,” Fairies said. “In light of today’s news I want to thank everyone across Blizzard for moving with focus and creativity behind our strategic priorities, supporting our myriad communities and each other throughout.”
For now, it appears that Blizzard is largely untouched with many of Xbox’s layoffs focusing on Obsidian Entertainment, Id Software, Zenimax Online Studios, and Bethesda Game Studios. However, while Xbox’s internal teams and Zenimax are hit in this half of the layoffs, Blizzard and Activision may be the main target of the second wave of layoffs.
Right now, though, Blizzard is a largely profitable part of Xbox’s/Microsoft’s overall portfolio. Diablo, World of Warcraft, and Overwatch are all huge properties with near-rabid fanbases. Diablo itself has sold spectacularly well with millions of players across Diablo 2, Diablo 4, and Diablo Immortal respectively. Additionally, Blizzard wants more Diablo games to release faster in the future.
World of Warcraft, as an MMO, is still a market leader in the genre, so much so that Blizzard is looking to expand the game well outside of its genre conventions. According to World of Warcraft executive producer and vice president Holly Longdale, the Warcraft IP is currently “underutilised” and needs “evolving” to become more “approachable”. While Blizzard may not yet be affected by layoffs, it seems clear that major changes are coming for the company.



