CI Games has taken out a loan of €28.6 Million to finish upcoming Soulslike Lords of the Fallen 2 after pulling out of its Epic Games exclusivity deal.
As reported by WCCFTech, the studio has taken out a considerable loan to continue the game’s development. However, this means that the studio will be able to release the game on Steam, where most PC gamers want to be, and will not be locked behind the extremely buggy Epic Games Store launcher.
While the studio continues work on the game, its troubled behind-the-scenes development continues. As explained in a new developer diary, the studio is now working on a reworked combat system for the game with this additional funding.
This is the second major version of Lords of the Fallen 2 after the original development studio was booted from the project. Additionally, the game infamously lost its creative director, Cezar Virtosu, in May 2025 as well as art director Alexandre Chaudret, executive producer Saul Gascon, and others.
In the new dev diary, CI Games announced that the game will now feature almost 30 distinct weapon movesets instead of 15. Every class will have its own unique strikes, combo chains, AoE stats, and more. Players will be able to switch from one-handed to two-handed as they play and swap between two melee classes while mid-combo.
The new combat system appears to be focused on mobility and power, allowing players to equip two quickfire abilities for each loadout to rapidly let loose magic and projectiles. All of this is designed to keep players fighting and out of menus, which should result in a faster pace of soulslike compared to some.
CI Games CEO Marek Tyminski explained that Lords of the Fallen 2 is targeting a “total dev and marketing budget of just under €55M”, with over half of that coming from the aforementioned loan.
At the time of writing, Lords of the Fallen 2 is targeting a release date of Q1 2027. While initially targeting a release date of late 2026, the game has been delayed not just to avoid the massive launch of Grand Theft Auto 6, but also to rework a number of underlying systems within the game.
“These enhancements will benefit from additional integration, iteration, and polishing time, enabling the team to deliver the highest possible quality at launch,” Tyminski said at the time. “This updated release window also strategically positions Lords of the Fallen II outside of a highly competitive holiday period, ensuring the game receives the dedicated attention it deserves.”



