Marathon 1.0.5.3 Patch Notes nerfs knives and melee and fixes additional movement exploits

Bungie's Marathon game

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Bungie has released another update for its brilliant extraction shooter Marathon. While a smaller update than most, the Marathon 1.0.5.3 patch notes detail some major changes for the online PvP game.

Coming just a week after a huge patch that aimed to eliminate the Thief runner’s movement exploits, Bungie has been forced to act again as slide cancels continued to make the class overpowered.

Additionally, this latest patch nerfs melee combat all around with Marathon with reduced knife lunging and less melee damage against enemy runners while keeping melee damage against UESC consistent.

Check out the full patch notes below:

Vault and Armory

  • Fixed an issue causing the Vault and Armory to sometimes appear to be empty.
  • Fixed an issue causing the Armory item refreshes and free daily items to not appear consistently.

Combat

Weapons & Equipment

Knife

  • Reduced the maximum lunge distance by ~10% and trimmed down the targeting angle by ~20%.

Bubble Shield

  • Increased rarity from Deluxe (blue) to Superior (purple)
  • Reduced bubble HP by 33%
  • Removed vulnerability to Volt Weapon damage
  • Increased resistance to UESC damage by 17%

Runners

Stats

  • Melee Damage
  • Reduced bonus damage provided by the Melee Damage stat from a maximum of 100% to a maximum of 50% against enemy Runners. Damage against non-Runner targets is unchanged.

Thief

  • Fixed additional Grapple-related slide cancel movement exploits.

Contracts

Traxus

  • Removed “in a single run” condition from Traxus Return On Investment 4/5.

Zones

Cryo Archive

  • Fixed an issue that would cause an exfil countdown to reset if the 1st crew member to enter left the circle, even if the other crew members were in the circle.