Valve’s Steam storefront has been kneecapped by payment processors as of late with a large number of adult-themed titles removed from the service. As rival storefronts like GOG push back against payment processors demanding the removal of risque content, Valve is still suffering as the prime target of the modern censorship push.
Due to the new restrictions in place, Valve has made some major changes to the Steam marketplace for developers. Over the past few weeks, the company has restricted NSFW games from releasing in early access with games recently failing internal reviews as Valve is “unable to support the Early Access model of development for a game with mature themes”.
Unfortunately, this isn’t the only new restriction that has arrived for developers of Steam games over the past week. Speaking on Steam, the studio behind adult-fantasy RPG Tales of Legendary Lust: Aphrodisia, Crimson Delight Games, revealed that Valve has also restricted developers patching in additional mature content to their games.
Crimson Delight Games launched its RPG on September 15, 2025 complete with mature warnings, and the game was allowed. However, the studio also planned to update the game with extra NSFW content as the studio works on a major DLC expansion. However, Valve has blocked the arrival of more mature content as free updates to the game.
“Valve doesn’t allow post-launch NSFW content for an app that’s already been through their review process and has released on the store,” the studio told fans on the Steam blog. The developer added on Reddit, via Automaton, that this restriction was not in place on the day of launch, but has been added afterwards.
This means that additional NSFW content, if the devs do decide to continue adding it, will need to be added as some form of DLC, although its not known if that DLC can be free or if it must be paid content. Despite the trouble, the team behind the game doesn’t blame Valve for the new Steam restrictions with the studio working together to sort out the issues.
“We didn’t feel threatened or bullied in any way, and we got the feeling they were trying to do their best to help devs navigate the process,” the studio said, admitting that Valve is struggling with ““payment processors breathing down its neck”.