Early access juggernaut Palworld is one of the biggest successes of the aforementioned early access phenomenon. While Palworld itself has seen success, publishing lead John Buckley says many are struggling due to how gamers treat the in-development service.
As many fans know, Steam Early Access was born out of the ill-fated Steam Greenlight program, and allowed developers to release unfinished titles that would grow with their audiences. This allows devs to fund development while working on the game, and has resulted in mega-hits like Valheim, Subnautica, and others.
In a discussion with GamesRadar, Bucket explained that Palworld developer PocketPair is “quite confident in early access in general”, but claims that gamers now treat it more like an ordinary game launch instead of the unfinished assisted development that it is designed to be.
“Go back to the Steam Greenlight days, when Steam changed Greenlight to early access, there were a few years where it really was running and operating exactly the way I think Steam dreamed it,” Buckley said.
“I think everyone knew what they were in for. The kind of people who were buying early access games knew what they were in for. They were the kind of gamers who want to be involved, they want to give feedback, they want to talk to devs. It was this really beautiful golden era.”
Buckley suggests that modern early access users are part of a “continuing migration” of “live-service gaming culture”. The Palworld lead argues that “early access, essentially, has lost its meaning… people just buy an early access game like they buy a normal game and treat it like that’s the game.”
One of the biggest issues with this new culture is the demand for new content, Buckley argues, as there’s a push for more while the game is still actively being made. He says that players will heavily play early access games for a period before saying: “‘These developers are not making new content. This game is dead.’ And you’re like, ‘Well guys, see you in six months. We’ve got to make the game.’”
Buckley does admit that early access isn’t perfect as a format for release, adding that “early access has not been abused for a lot of reasons”. Additionally, he admits that some gamers simply “aren’t interested” in development, but it does add more issues to the early access process.
“It’s getting harder on Steam, sadly, because this culture has come through. I think consoles are where it struggles the most because console gamers aren’t used to the concept of early access gameplay,” he said. “Again, that’s fine. You get less feedback from those players in general versus PC gamers, who love to drown you in bug reports. Look, all we can do is try to softly educate people. I think we do an okay job. I think we try to be quite transparent. ‘Hey guys, the next update’s a while away. It’s not going to be content-heavy, it’s going to be QOL-heavy.’ We try to balance it.”
Despite the issues, Buckley is still a fan of the early access formula, and PocketPair will continue to support it. “We’re big fans of it,” Buckley said.



