King Art Games’ upcoming Warhammer 40,000: Dawn of War 4 is boldly returning to the base-building format of the 2004 original with gorgeous graphics, four armies and some jaw-dropping animation work.
While the game will include both single-player and multiplayer options, Dawn of War 4 is considerably more focused on providing players with a satisfying cinematic solo adventure. In fact, when speaking with journalists at Gamescom, creative director and game director Jan Theysen explains that the upcoming RTS game is “overwhelmingly” focused on its single-player.
In an interview with PC Gamer, Theysen explained that the new Warhammer 40K RTS is extremely focused on providing solo players with a wealth of single-player content. On launch, the game will include 70+ missions across four campaigns—Blood Ravens, Orks, Necrons and Adeptus Mechanicus—as well as the return of Last Stand mode.
“We are known for making narrative-driven games,” Theysen started. “And the campaign for Iron Harvest was very well received. So for us, this was super clear: campaigns will be one of the big pillars for the game.”

This direction is largely based off surveys the team conducted with Iron Harvest players. “Overwhelmingly, it’s single player content and the campaign [that players want],” the game director explained. And there’s a helluva lot of it as well.
“We had this idea, instead of just having a Space Marine campaign, or maybe one campaign where everybody has some little bits and pieces, let’s actually have a big campaign for each of the four factions,” Theysen continued. “And that is already, of course, a lot of work, but then we said, OK, can we maybe even make the individual campaigns dynamic? And can we have optional missions, and can we make sure that the decisions that players make matter? And now we have these four beefy campaigns plus the tutorial.”
Nevertheless, players will be able to engage in multiplayer skirmishes just like prior games in the series. While single-player is definitely the main focus of Warhammer 40,000: Dawn of War 4, it’s not all the team has developed with a full online suite available on launch.

While senior game designer Elliott Verbiest admits that single-player is “definitely where we’re putting most of our focus”, multiplayer is an integral part of the Dawn of War experience, and the fourth game will have the option for players who want it.
“Of course we are going to have multiplayer modes for people who want to play with their friends or against other players,” they explained. “But as we saw in both feedback from the community as well as what we remember, what we look most fondly back on when playing RTS games when we were all younger, or how that shaped our tastes in the genre, the single-player campaigns were one of the things that stuck the longest with us.”
As someone who is a majority single-player RTS player, Dawn of War 4 sounds right up my alley, but multiplayer fans may end up being slightly disappointed. While I’ve never really engaged in DoW multiplayer, it has been a main part of the series’ longevity, and I can see some people feeling underserved.
However, with King Art Games offering an in-game editor to support player generated content and mod support definitely planned, it seems that fans will be able to create their own multiplayer maps and areas to keep the game alive for decades to come.