Warhammer designer Jervis Johnson backs Games Workshop’s AI ban as the tech is a “hinderance” to design that will be “the asbestos of the internet”

Warhammer 40,000 ultramarine standing in front of Age of Sigmar

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After a few years of retirement, Warhammer 40,000, Necromunda, and Blood Bowl designer Jervis Johnson is working on a number of new tabletop games. In partnership with Mantic Games, Johnson recently announced his involvement in the Kickstarter tabletop game DreadBall: All-Stars, a sci-fi football miniatures game.

A reimagined version of the original DreadBall game, this new version is designed as a gateway tabletop game that features pre-assembled miniatures and simpler rules to get players โ€œstraight into the actionโ€. With Jervis at the helm, the new game benefits from decades of game design experience, and decades of human experience of how board games are played and enjoyed.

In an interview with FRVR, we talked to Johnson about numerous topics, including his views on artificial intelligence in the tabletop space. Recently, Games Workshop CEO Kevin Rountree announced a blanket ban on Generative AI to โ€œrespect human workersโ€, a decision that the former Warhammer designer agrees was the right move to make.

โ€œI think itโ€™s the right move for a lot of companies to be perfectly honest,โ€ Johnson told us. โ€œI havenโ€™t had a lot of experience with AI because I donโ€™t use it. Itโ€™s not the way that I work, and Iโ€™m old so I donโ€™t have to. Itโ€™s a newfangled kind of thing that I didnโ€™t really get involved with in the first place.โ€

“Weโ€™re going to be spending decades getting this stuff out again after weโ€™ve used it a lot and found out its actually a bit rubbish.โ€

Jervis Johnson on the use of AI in game design

Johnson explained that AI โ€œcan do stuff thatโ€™s perfectly good on a middling kind of way, on the low-end, generallyโ€, but they have yet to see โ€œanything generated by AI where I think โ€˜thatโ€™s really impressiveโ€. While many online in the AI sphere seek happiness in claiming the technology will rip away jobs from creatives, Johnson clearly doesnโ€™t see it.

As a designer who has worked on some pretty pricey productsโ€”letโ€™s face it, tabletop gaming is a pretty expensive hobby at timesโ€”Johnson sees AI as something that hurts design rather than helps it. โ€œI think that if youโ€™re going to do stuff at the top end, do properly interesting, creative stuff, then AI doesnโ€™t help you. Itโ€™s a hindrance basically because it allows you to be a bit lazy and not put in the effort.โ€

Johnson explained that Games Workshopโ€™s massive success with Warhammer 40,000 wasnโ€™t only due to hitting the perfect set of circumstances for release, but also it was only possible due to months of hard work from a lot of talented designers, writers, artists and more. โ€œThere was a lot of work involved there, a lot of thinking, and thought, and meetings, and planning, and discarding ideas. I worry that, with AI, what it does is it just cuts that out and shortcuts to kind of an average answer.โ€

โ€œMost of the stuff that Iโ€™ve seen doesnโ€™t seem to actually quite match up to the hype,โ€ Johnson continued. โ€œI saw a great quote recently saying that AI is going to be like the asbestos of the internet and the computer industry. That weโ€™re going to be spending decades getting this stuff out again after weโ€™ve used it a lot and found out its actually a bit rubbish.โ€

Johnson explained that AI would only really be a viable technology is it can be โ€œthoughtfulโ€. Right now, the technology regurgitates existing material and slaps it together. Johnsonโ€™s work on Blood Bowl in an undeniable influence for DreadBall, but even with Johnsonโ€™s own involvement in DreadBall: All-Stars, that series is completely different due to both human intent in design, and also decades of learning how to design games, whether thatโ€™s Warhammer 40,000 or something different.

AI in gaming, largely video games, has been a hot topic as of late with groups like Larian Studios blanket banning AI for workers after backlash for fans. Alongside the global RAM outages and the huge water cost that AI datacenters siphon up, many generative AI critics point to the fact that its datasets are made up of stolen, copywritten material.

Johnsonโ€™s decades of work are likely a component of multiple AI LLMs, a fact that doesnโ€™t bother the designer all that much. โ€œYouโ€™re right, the stuff Iโ€™ve written will be out there,โ€ he said, โ€œI think thatโ€™s fine because thereโ€™s an interesting thing that as a creative personโ€ฆ thereโ€™s a quote I use a lot which is โ€œartists steal, amateurs merely copyโ€.

โ€œI think this is very true that there really arenโ€™t many terribly many new ideas out there,โ€ he continued. โ€œYou know, Blood Bowl, what it did was it took ideas that were there, but the game mechanics and stuff for First Edition were lifted pretty much straight from Warhammer and stuff. Youtake ideas and you move them around and put them together, but what raises you up is the intent that you use those ideas and the thought that you use those ideas with.โ€

So far, tabletop gaming has yet to be riddled with AI generated content like other industries, but the technology keeps popping up. In Warhammer communities, AI-generated “fan” content is often slopped around, and it simply isn’t any good.