The Elder Scrolls, Fallout, and Starfield lead Emil Pagliarulo has quoted the choice-based narratives of Deux Ex as a “huge influence” on his work at Bethesda. While some Bethesda games offer more choices than others, the Starfield design director explained that Deus Ex has set the foundation for what he wants to achieve in an RPG.
“I love the original Deus Ex. It’s a huge influence on me,” Pagliarulo told Rock, Paper, Shotgun in a recent interview, remembering a time where an unexpected maid almost ruined his stealth plauythrough. “I was like, ‘Argh!’ I didn’t want to kill her, so I took out my shock prod and was in this panic, rushing to do stuff before she gained consciousness,” the game designer explained.
Pagliarulo explained that Fallout 3 was the first time he could try to weed in more of Deus Ex’s choice-based systems into Bethesda’s RPG. “We had done Oblivion, but I knew that we could take it even further in Fallout 3,” he said. “Trying to get the stealth better, that was only part of it. There were definitely other people who contributed to that as well.” He goes on to say the influence was evident elsewhere, too.”
The design director told the outlet “that DNA has definitely spread throughout our organisation”, but that it’s harder to implement than games “like Dishonored of Thief” due to the openness of Bethesda’s RPGs. In Starfield especially, a game where you have an entire universe at your fingertips, the issue of choice over scale is exacerbated.
“We let you play as any type of character you want, and there are all these systems,” the developer explained. “And so, if you want to shoot your way through or sneak your way through, we have to support all of it. Trying to do that… it was not like back in the day of Thief 1, where they put in the fire arrows because they wanted to appeal to Doom and Quake players who wanted a rocket launcher.”
Bethesda has often been criticised for its lack of choice in recent titles compared to the likes of Morrowind with the constrained dialogue tree of Fallout 4 being one of the studio’s biggest missteps. However, with Bethesda now working at full-speed on The Elder Scrolls 6 with a renewed focus on what players want from the studio, we should hopefully see another deep, systemic RPG from the studio whenever that actually ends up releasing.
As for Starfield, news is seemingly coming soon for the studio’s often-maligned sci-fi adventure with the game’s 2.0 update and PlayStation 5 port seemingly releasing in the coming weeks. For Fallout fans, though, the wait for a new game is unfortunately rather endless with only rumours and leaks of remasters on the way for older games.



