Slay the Spire 2 was Steam’s best-selling game in March, selling over 3 million copies more than Crimson Desert

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After releasing at the start of last month, Slay the Spire 2 has been a massive hit. Launching on the same day as Bungie’s Marathon—which hasn’t sold particularly well but is a critical darling—the deck-building indie game is a huge success.

While the game saw Steam Charts player counts skyrocketing, we now know how many copies the indie game has actually sold. Reported by Alinea Analytics, a trusted firm which tracks sales of games across platforms, the game has managed to sell around 5.2 million copies in the past month.

Slay the Spire 2 is currently only available on Steam in early access, but the sales numbers are incredible for any title, let alone a game of its size. Alinea estimates that the game has managed to generate $108 million USD in revenue, accounting for regional price changes across regions.

Megacrit’s Slay the Spire 2 is currently the best-selling game on Steam by a considerable margin with Pearl Abyss’ Crimson Desert landing in a distant second place. Crimson Desert, which was hyped up significantly by content creators online, has sold a very respectable 1.9 million copies on the platform, albeit at a significantly higher asking price.

Even with a slew of other hyped games coming to Steam across the year, Alinea predicts that Slay the Spire 2 will be one of the highest-selling games of 2026 on the PC gaming marketplace by year’s end, provided sales continue. The game’s biggest competitor for the crown, judging by Steam wishlists, is Subnautica 2, which currently has almost 4 million wishlists on Steam.

As an early access game, Slay the Spire 2 is also currently unfinished, although it does have a lot of content to chew through already. As the game continues to evolve over time with new updates, it will undoubtedly sell even more copies, so it has a very strong chance of keeping that sales crown as the year continues.

While the game already rakes in money, developer Megacrit has shut down fan requests for microtransaction content within the game. Speaking shortly after launch, Mega Crit co-founder Casey Yano explained that “a lot of our players threaten to buy all and any cosmetics we may ever release”, but promised they would not be adding paid skins as they are “microtransaction haters” through and through.