World of Warcraft’s Silvermoon was originally added to the MMO in 2007’s Burning Crusade expansion. Now, 19 years after its original release, Blizzard is overhauling the location for World of Warcraft: Midnight and, if everything goes well, it may be the start of a series of major re-dos for existing locales.
Following World of Warcraft: Midnight, Blizzard is also overhauling Northrend, an area first introduced in 2008’s Wrath of the Lich King, for the upcoming expansion The Last Titan. However, depending on how fans receive these altered versions of beloved areas, other areas may see similar design changes.
Speaking to PC Gamer ahead of Midnight’s release in March, manager for visual development Gabriel Gonzalez and associate game director Paul Kubit revealed that other areas are in consideration for major design changes if players are receptive to the upcoming changes to Silvermoon and Northrend.
“We’re really anxious to see how players respond,” Kubit said. “If it’s positive, I think it opens up a bunch more storytelling opportunities.” At the time of writing, Blizzard is specifically looking to redesign Stormwind, the main hub for the Alliance, and Orgrimmar, the main base for the Horde. However, if players are unreceptive to changes, these areas will remain untouched.
The developers explained that the upcoming changes to Silvermoon and Northrend aren’t just overhauls for the sake of changes old content. For Silvermoon, the team realised that a lot of the existing city in the current public version of the game actually doesn’t exist—it’s all a trick which leads to some major limitations.
“Most parts of the city, it was just smoke and mirrors,” Gonzales revealed. “There were a lot of parts of that city that just were not there.” Nevertheless, “it was a little scary, honestly, to go back in to tackle that zone again. Are we going to make the right choices, visually? Are we going to change it too much? Are people going to feel like we’ve taken something away from them?”
Honestly, it seems like a spark has been lit under the World of Warcraft team as of late. Alongside these upcoming design changes to existing classic areas, the team has also introduced the long-requested player housing feature alongside its own monetisation. While there have been some missteps, largely in the team’s handling of add-ons, it really does feel like a resurgence for the MMO.



