Cyberpunk 2 team grows to almost 150 devs as the anticipated RPG officially passes through the concept phase

Cyberpunk 2 V standing in Night City

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Last Updated: 20 March 2026

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CD Projetk Red’s Cyberpunk 2 team has grown to almost 150 developers over the past year. With almost 500 developers now working on The Witcher 4, the dev team for the upcoming sci-fi RPG is still steadily increasing in size.

Still without a release date, CD Projekt CFO Piotr Nielubowicz confirmed that developers across the company’s Vancouver, Boston, and Poland studios have “successfully led Cyberpunk 2 through the concept phase and entered pre-production”.

“This marks a key milestone in our work on the successor to Cyberpunk 2077,” he continued. “And on that topic – last year, we focused on bringing Cyberpunk to new platforms,” referring to the Nintendo Switch 2 and MacOS versions of the game that helped the series to reach a sales milestone of 35 million copies.

In a separate announcement, CDPR announced that “more than 220 developers have joined our tesams” across The Wticher 4, Cyberpunk 2, the studio’s The Witcher spin-off Codename Sirius, and the mysterious Project Hadar.

Over the past year, from February 2025 to February 2026, The Witcher 4 team grew from 411 developers to 499 developers. In that same timeframe, the Cyberpunk 2 team grew from 84 developers to 149 developers. Obviously, by the time the game enters full production, that number will have exponentially grown.

In a financial report released at the end of last year, CD Projekt Red confirmed that the Cyberpunk 2 dev team will double in size by the end of 2027. By that time, as pre-production continues now, the RPG should hopefully enter full production, likely aiming for a release sometime around 2030 or 2031… if we’re lucky.

The first game recently came to Nintendo Switch 2 and MacOS which led to a new sales milestone for the game.

As of the time of publication, very little is known about Cyberpunk 2 outside of the fact that it is another game in the sci-fi series. Earlier this year, creative director Igor Sarzynski teased that the game would again have purely first-person cutscenes as they lead to more immersion than the third-person perspective of other games.

Additionally, it has been confirmed by Cyberpunk creator Mike Pondsmith that players will not only be exploring Night City in the sequel. Alongside the iconic central location, players will also visit “a new city inspired by a dystopian Chicago”.

“There is one more city which we are visiting – Night City is still there,” Pondsmith said. “I remember how I looked at it and thought ‘yes, I understand the climate you’re going towards and it realistically works; you can’t feel Blade Runner, it’s more like Chicago, which went the wrong direction,” the tabletop designer said.

Unlike Cyberpunk 2077, the upcoming sequel will be created with Unreal Engine 5, just like The Witcher 4. In an interview with IGN, CTO Paweł Zawodny explained that Epic’s third-party offering is simply better for open world games, something the team really struggled to create with the RedEngine.

“This opens a new chapter for us where we really want to see how our experience in building open-world games gets combined with all the engineering power of Epic,” the CTO said. Alongside developing their games in the engine, both The Witcher 4 and Cyberpunk 2 teams are working in conjunction with Epic to improve the state of the engine specifically for large-scale open worlds.

For more Cyberpunk coverage, read about the official trading card game which has just started its Kickstarter campaign. After hitting its funding goal in just five minutes, the game has become the most-funded TCG in Kickstarter history.