Clair Obscur: Expedition 33 lead says they “made it a little bit too easy to get overpowered” for the game’s finale, but that choice was always intended

Clair Obscur: Expedition 33 maelle standing in front of an enemy

Published:

Last Updated: 8 January 2026

By:

Clair Obcur: Expedition 33 is very heavily inspired by classic turn-based JRPGs like Final Fantasy 8 and Mistwalker’s later Lost Odyssey. However, in following that format, the game’s director Guillaume Broche admits they may have made the game’s finale a little bit too easy for hardcore players.

Previously, Broche explained that the game was designed for players to be able to beat any fight in the game without taking a single hit. Learning from the games they were inspired by, the director wanted to avoid random boss behaviour patterns and add a way for players to simply avoid damage.

In the latest issue of EDGE Magazine, thanks GR, Broche admits that they also ended up making the game too easy by following the typical structure of a multi-disc PS1-era JRPG too closely,

Broche said that the team designed the game around that classic structure “”where the last disc, which is for us the last act, is very open-ended, and you can go directly to the final boss or you can do side content.” By having a lot of optional content near the end, this mean that players can actually get very overpowered before they go to fight the game’s final boss.

“Maybe we made it a little bit too easy to get overpowered,” the game director admitted, “but we wanted players who want to focus on the narrative to be able to go from the end of Act Two directly to the end of the game.”

Broche doesn’t regret the decision to do this, stating that the huge power curve spike on the side of the player is “more or less what we wanted”. In fact, the director looks to some of their favourite RPGs, notable Final Fantasy 10, where “if you get overpowered, you can kill the final boss in one hit.”

The game’s community has attached itself quite heavily to the game’s overpowered builds with many showing off their broken party setups that allow them to one-shot any enemy in sight. Sure, it makes fights ridiculously easy, but the freedom to do that is also quite refreshing in an age where games are seemingly designed to let you experience them without any pushback.