DOOM: The Dark Ages – Revelations devs are “not allowed” to say if the DLC marks the end of the Dark Ages era, but it’s “a satisfying ending” nonetheless 

doom the dark ages revelations doom slayer standing in front of gameplay

Published:

Last Updated: 1 July 2026

By:

DOOM: The Dark Ages – Revelations is an absolutely massive expansion for Id Software’s latest. Alongside a new six-level campaign with its own hub world, Revelations comes with a host of new challenges, including a unique endgame challenge that will seriously test your skills.

Armed with a brand-new spear that can pull you towards enemies meat-hook-style. DOOM: The Dark Ages’ new expansion combines the tank-like combat of Dark Ages with the frenetic movement of DOOM Eternal. In our early preview, we saw the game in all of its glory, and the glorious dance of Id’s combat is more graceful than ever.

From what we can see, this expansion appears to be the culmination of the Dark Ages storyline. Alongside the expansion’s own campaign levels—which is bigger than both Ancient Gods chapters combined—you’ll be able to dive into classic levels which connect narratively into the ongoing narrative, but is this the end of the Dark Ages era?

“It has a satisfying resolution in the end, but there is more story to tell.”

Game Director Hugo Martin

When asked if this expansion marks the final entry in the Dark Ages storyline, game director Hugo Martin responded: “I can’t – you – I can’t answer that. I’m not allowed.” Studio Director Marty Stratton picked up the torch, adding: “I mean, we don’t like to say it’s the end of anything.”

With Revelations, The Dark Ages storyline “has a satisfying ending”, and the devs have promised that fans won’t be left on a cliffhanger. However, just like how Doom 2016 and Doom Eternal have a sizeable gap between their storylines, Revelation’s doesn’t connect all the way up until the iconic Doom Slayer gets locked in his casket.

“As fans will see, we don’t quite connect to like the discovery of, you’ll see, like the, the Soul Factory in Nekravl as written in the DOOM History of the Sentinels codex entries from DOOM Eternal,” Martin continued. “We’re leading up to that, you’ll see how all that goes.”

Essentially, there’s space for more DOOM: The Dark Ages in the future, although Martin and Stratton didn’t confirm if more of this era is on the table. A lot of that story has already been told in codex entries across the games, but they won’t be shown in detail in this DLC. No entombment, no civil war.

“It has a satisfying resolution in the end, but there is more story to tell,” Martin continued. “You could literally jump into another game from the ending of this pretty easily,” Stratton added, explaining that events leading up to the start of DOOM 2016 are “left open to exploration” for the future.

While Revelations doesn’t quite cover the entirety of the Dark Ages storyline, what’s here is pretty insane. There’s are huge additions to movement, new skills to unlock, a Metroidvania-style hub world, and much more.

Martin and Stratton estimate that players will spend around 10-14 hours in the DLC as you unlock master levels, classic levels, and fight new bosses. It’s colossal, and by far the biggest expansion DOOM has seen in its 33-year history, and it launches on July 7th, 2026.