In just a couple of weeks, Dungeons & Dragons: World of Warcraft will be in players’ hands. A creative merger of two of the most iconic Western RPGs of all time, the TTRPG will let you play as all 13 WoW classes in a series of brand-new adventures.
Principal game designer and project lead designer James Wyatt explained in a recent special presentation that the upcoming books are some of the most ambitious Dungeons & Dragons projects yet.
Wyatt explained that the new TTRPG is “paraphrasing” Blizzard’s iconic tabletop game into a tabletop format. While not everything is one-to-one with the MMO counterpart, the upcoming RPG aims to be a great analogue version of the ever-popular video game.
“Part of the beauty of playing D&D in the World of Azeroth is that you can do things in D&D that you can’t do in a digital game because the options haven’t been programmed for you,” Wyatt said. (Thanks, PCG.) While Azeroth has always felt freeing, especially back when WoW originally launched, the pure freedom of D&D lets you interact with the world in more ways than ever before.
There are extreme differences between D&D and World of Warcraft, but the upcoming collaboration aims to include as much of what players know from Blizzard’s MMO. “We really crammed as much of the impactful talents across each WoW class into this book,” senior game designer Ben Petrisor told listeners.
This means that some classes won’t play exactly as they do in video game form as they need to support multiple playstyles instead of just Healer, Tank, DPS. However, with enough freedom to expand your characters in the way you need, everything should feel like a solid emulation of their digital counterparts, albeit with even more options.
“Even if you’re coming into this without a lot of familiarity to WoW-specific classes, and you kind of want to just hit the ol’ reliable button you’ll still have an expanded experience and new and fun stuff to play with,” Petrisor continued.
While Dungeons & Dragons: World of Warcraft already sounds filled to the brim with ideas, it seems that some may have been left to the wayside. Petrisor teases that there’s a lot of options in one book, but there may be enough ideas to support a second book if the WoW x D&D crossover is a success. (And let’s face it: a lot of people are going to buy this one.)
“If there’s an IP that has the space to cover another book this is definitely one of them,” the designer continued. “So, the real challenge was—for me at least—while designing things was to try to find everything that would appease the fans of the game while also being options that would be interesting to D&D players and try to cram as many of those into this book as possible.”
As one of the best RPG worlds in history, there’s definitely going to be space for more collaborations with World of Warcraft in the future. Although, Wizards is really cramming a hell of a lot into this first team-up.
Dungeons & Dragons: World of Warcraft officially releases in physical form on November 17th, 2026, although early access through D&D Beyond’s Master Tier and participating stores begins on November 3, 2026. French, Italian, German, and Spanish editions will release next year in 2027.



