Marathon 1.0.6.1 Patch Notes fixes core UI issues, broken matchmaking, and nerfs its OP shotgun

Marathon Rook sitting amongst bodies

Published:

Last Updated on 21 April 2026

By:

,

Prefer FRVR on Google

Reading Time: 2 minutes

Table of Contents

Bungie’s latest patch for Marathon has improved a number of core issues with the extraction shooter. While a smaller patch compared to prior releases, the Marathon 1.0.6.2 Patch Notes offer some fantastic fixes for the game.

Following the release of the game’s last patch, which introduced new mercy options to the game that players are largely just using the troll each other, this update focuses on more foundational issues.

With the patch installed, Marathon’s often-clunky radial menu has some seen under-the-hood improvements to stop players from selecting the wrong items. Bungie notes that the menu should now be much more responsive than before, stopping players form accidentally throwing frag grenades instead of bubble shields.

Outside of the actual patch notes, Bungie has confirmed that the team has fixed a “regional matchmaking issue that was routing a small set of players into the wrong matches”. This issue led players to join much “rougher lobbies”, and is included in a hotfix alongside the main patch.

Additionally, the patch comes with a major nerf for the WSTR shotgun. While awesome to use, the shotgun was becoming “a dominant option” and was “eclipsing a lot of the other short-range options that exist in the game”. As part of a hotfix, the shotgun has now been nerfed.

As of this hotfix, the WSRT can still down green shield players with two direct shots at short range. However, the weapon will “no longer be able to down a blue and above shielded target with two shots at short range”.

Marathon’s game director notes that further balance tweaks will inevitably come to the game. “We’re still keeping an eye on a variety of balance issues,” they said. “Thanks for all the feedback, keep it coming and we’ll keep hammering at it.”

Find the full patch notes below:

Item Economy

  • Increased the daily stock limits for Enhanced (green) and Deluxe (blue) Sponsored Kits in the Armory.
  • Depleted Patch Kits & Depleted Shield Charges now stack to 6, up from 3.
  • Standard rarity Sponsored Kits come with stacks of 6 instead of 3
  • Recruits now drop Depleted Patch Kits and Depleted Shield Charges at a much higher rate.

Combat

Weapons

  • Toggle Zoom (for keyboard and mouse players) no longer persists ADS (aim down sights) state through actions that suppress ADS like weapon swap or weapon reload, to fix an issue where players could get into a bad state unable to use medical consumables.
  • V85 Circuit Breaker: Fixed an issue where firing immediately after a fully charged shot would show projectiles and impact VFX but wouldn’t register as a hit.

User Interface and Experience

  • Improved accuracy of radial selections after opening the radial menu, making a selection, and closing the radial in quick succession, with the goal of reducing the number of instances a frag grenade is accidentally tossed at the player’s feet instead of a bubble shield.
  • Fixed an issue preventing crewmates’ weapon styles from appearing on their loadout display in the prepare screen.

Armory

  • Fixed an issue that was preventing barter weapons from displaying their barter cost on the weapon tile.

Zones

  • Perimeter: Fixed the exfil countdown timer in the Perimeter tutorial so it correctly displays a full 10‑second countdown instead of briefly flashing “0:00” and disappearing when entering the exfil circle.
  • Cryo Archive: Fixed an out-of-bounds exploit that would allow Runners to refund their gear if they stayed past the run countdown.

General

  • Increased the size of the overflow inventory to address scenarios where items could be lost due to limited overflow space.