OG The Sims designer explains there’s no real competitors to Maxis’ giant because it created a business around “the relentless delivery of content” that no one can touch

The Sims 4 characters sitting on a sofa in an enchanted forest

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Maxisโ€™ The Sims is a very unique beast, one that has survived for decades without any real competition. To this day, Maxisโ€™ slapstick life simulator is unrivalled in its popularity with its only true modern competitor, Inzoi, failing to capture an audience.

But why is The Sims so popular? After discussing the importance of diversity in the series, former The Sims and The Sims 2 designer Charles London discussed the seriesโ€™ seemingly immortal popularity and why thereโ€™s nothing quite like it.

One of the main reasons why Maxisโ€™ series has been so unchallenged is largely, as London explains, due to its humour. Take, for example, InZoi, Kraftonโ€™s competent life simulator is realistic, it looks shiny, but itโ€™s largely humourlessโ€ฆ outside of that bug where you could run over everyone for a few days.

โ€œThe Sims has a comedic quality that is very bound up with its success,โ€ London said, โ€œand its very difficult to go into that space, I think, in a serious way, which some people have tried and feel the same connection and emotions. We used humour really as one of our most powerful weapons, and thereโ€™s not a lot of room leftโ€ฆ if you make another one of these games, itโ€™s gotta be funny, I think, and then youโ€™re really feeling like, are you making a clone? What are you adding?โ€

The Sims 4 is on its 19th expansion pack, and that’s not including Stuff Packs.

London explained that a lot of the feeling of The Sims comes from its creator, Will Wright. โ€œAnyone whoโ€™s worked with Will Wright learns very quickly that heโ€™s just one of the funniest human beings in the world,โ€ he said, โ€œjust being around him is funny. Not just fun, but funny.โ€

Humour is pumped into every single aspect of the series with London explaining that its not only a satire of the 80s and 90s suburban dream, but also adapting life as a TV sitcom. โ€œThe whole TV sitcom presentation of what worldโ€ฆ is why, if you squint at The Sims, even though we never said it, was kind of set in the 50sโ€, not just in its visual style, but even down to its music and the types of jobs that characters could have.

It helps that the construction of The Sims comes from a place of love and connection. Will Wright famously started to design the game after losing all of his possessions and his home in the 1991 Oakland firestorm. This is why appliances in the series break, and why the original game is so much harder than its sequels.

“It created a business that was all about the relentless delivery of contentโ€.

The Sims designer Charles London on The Sims’ success

โ€œWill [Wright was] making a comment about materialism,โ€ London said, โ€œand how the collecting of these wealth accoutrements didnโ€™t actually drive certain motives that, as you grow older and you learn more about life, hopefully, you realise arenโ€™t necessarily correlated with happiness. I think when we invested in the social game, while we satirised it, we tried to tell a fairly honest story about where value comes from, about where love comes from, about how loves comes from like. It doesnโ€™t come from some sort of storybook magical place.โ€

While not everyone cares about The Simsโ€™ message or even how funny it is, itโ€™s undeniable that those are core to the game, and a lot of clones do end up feeling lesser, not just by not having them, but also by not having anything in their place. Thereโ€™s no The Sims, but this is dark and edgyโ€ฆ although with some mods users have made Maxisโ€™ game dark and edgy with a slew of mods.

โ€œHumour is a very, very high level emotion,โ€ London said, โ€œyou canโ€™t find something funny unless you are deeply epathising with it, and so thatโ€™s hardโ€ฆ I do not want to ascribe it to our genius, โ€˜we did it so wellโ€™. I think that anything done well can be done betterโ€”deosnโ€™t matter how good it is, someone can do it better. But, in this industry, or just in any arrt when something is that singular, youโ€™ve got to find a way to differentiate yourself and bring something new and worthy that is an addition.โ€

London explains that another reason why The Sims is so successful is due to the way in which its made. From the very start, The Sims team made a decision that the way in which every object worked, itโ€™s animations and its sounds, would be tied to that object, not anything else. This allowed the team to create the expansion packs we now knowโ€”and occasionally love todayโ€”which, in turn, allows the gamesโ€™ creators to add anything to the game when they want.

โ€œOne of the things The Sims mastered early, thanks to a brilliant business designer creative leader named Tim LeTourneau, is the art of creating what today would be called live service,โ€ London said. โ€œWe invented the expansion pack, we really did,โ€ he continued, explaining that singular expansions and small mission packs were not the same as what Maxis was doing.

Major gameplay additions such as pets need to be a part of every competitor to The Sims because multiple Sims games already have them.

The way in which The Sims handled objects meant that โ€œusing this amazing new technology called the internetโ€, anyone could download and object with everything a user needed and they wouldnโ€™t even need to patch the game.

โ€œThe whole architecture as built to facilitate this,โ€ he continued. โ€œIt was Tim LeTourneau who from a creative and business standpoint said, โ€˜Okay, we’re going to take that capability and we’re going to weave a theme around it and we’re going to, you know, so this is all about โ€˜Sims can go on dates now. Oh, Sims can go to work now. Oh, Sims can have pets now.โ€™โ€

London explained that this โ€œcreated an ecosystem and it created a pipeline and it created a business that was all about the relentless delivery of contentโ€. In the early 2000s, there was no game with an output like The Sims, it was incredible, multiple expansions and the game would flood the top ten best sellers list. It was unstoppable. And The Sims still operates with that same veracity.

โ€œThat is very hard to do. That is it’s just really hard to do. I mean, even today, this is where free-to-play live services businesses live or die, right, is on on live service provision. And I think the reason for that thereโ€™s no point in time where it can come to market and it wonโ€™t be compared to The Sims, and The Sims will have a thousand times more things to do in it than this new game will.

“The Sims has a very smart business cycle where a new base game gets released before theyโ€™ve stopped expanding on the old game so that, at any one time, depending on where you are in your adoption, you have access to this incredibly rich simulator experience. A competitor whoโ€™s going to come in will have to come in with five years of downstream content, right? And then where does their business go? Itโ€™s very, very difficult to come into that space for that reason as well.โ€

There are no games that could handle the sheer number of releases that The Sims had back in the early 2000s, and it’s continued ever since.

London explained that thereโ€™s a number of smaller nuances that The Sims does that other competitors may slightly miss the mark on. (For example, Inzoiโ€™s direct control over characters means you โ€œlose the sense that there is an inner lifeโ€ within the world.) While The Sims is not perfect and does have issuesโ€”after all, no one really enjoys paying for expansion packs again in the next gameโ€”itโ€™s a series that has absolutely nailed its business case.

Unlike most other video games, The Sims not only has a unique draw, but also has a unique business. Itโ€™s a video game, itโ€™s a toy, itโ€™s an architectural tool, itโ€™s a comedy, itโ€™s a simulator, itโ€™s somewhat education. It hits countless audiences, and itโ€™s somehow able to keep selling expansion packs while modders also make thousands of items available for free. Thereโ€™s not many games that can do that.