The talented team behind one of the most ambitious Baldurโs Gate 3 mods in development, Path to Menzoberranzan, has shared another progress update. The massive custom campaign, which rivals the adaptation of Dungeon of the Mad Mage in size and scope, aims to be a full game within Larianโs stunning RPG, complete with voice actors.
With what seems like hundreds of fans working on the project, PtM will see players venture to Baldur’s Gate 2’s Athkatla for the first Act, before arriving to Menzoberranzan for the finale.
Path to Menzoberranzan: Development Progress Update
While updates are few and far between on the official Discord, the team did share that progress was ‘going smoothly’ on the tutorial level they announced was being worked on in November, and that they’ve started ‘concept work’ for the next part of the game.
“First off, we’re progressing into the design stage of our tutorial level,” the team posted. “We can’t reveal too much just yet, but the level is starting to take form. We recently filled our Game Designer positions and they’ve been hard at work fleshing out this starting dungeon area!
“We’ll be closing out our game design applications for the time being. With progress going smoothly on the tutorial, we’ve also started doing preliminary concept work for the next part of the game. Act 1 of our campaign will take place primarily in Athkatla, the City of Coin.”
The team also revealed that they have been working hard to deliver ‘polished cinematics and game environments’. “On the technical side of things, we’ve got some really promising things looming!” they wrote. “We’ve been tinkering with the lighting system so we can deliver polished cinematics and game environments. Make sure to keep an eye on this channel for monthly progress updates and follow our socials. We’ll be posting content to our Patreon and other socials soon!”
While there’s no concrete release date yet, the Path to Menzoberranzan team did reveal there will be an alpha coming next year. They also said that, given the sheer scope of the project, they’ve had to upgrade their backend infrastructure. “To put it simply, we’re setting up the same kind of systems that AAA studios use for large RPGs,” the team posted last month.



