Skyrim designer Bruce Nesmith argues Morrowind “doesn’t stand the test of time”, believing a remaster is a waste when Bethesda could “do something new” instead

Elder Scrolls III Morrowind Dagoth Ur and Fargoth hanging out

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The Elder Scrolls III: Morrowind is the game that saved Bethesda and started the seriesโ€™ sprint towards the mainstream. While far from the most popular game in the series, the 24-year-old RPG has a very devout audience, one that has even managed to rebuild the game in a brand-new engine.

I adore Morrowind, I think itโ€™s still Bethesdaโ€™s best RPG from a role-playing perspective, but Skyrim lead designer Bruce Nesmith believes the game doesnโ€™t hold up today. Speaking to Press Box PR (thanks IGN), Nesmith discussed the idea of a remaster for Morrowind, arguing that it doesnโ€™t really make sense.

Nesmith explained that Bethesda may not even โ€œhave the original codeโ€ and, if they do, they may not be able to compile it. Additionally, the legendary game developerโ€”who also designed some of the original Dungeons and Dragons adventure booksโ€”explained that โ€œthe game is so oldโ€ that modern audiences wonโ€™t click with it.

โ€œI would say is go back and play Morrowind and tell me thatโ€™s the game you want to play again,โ€ Nesmith said. โ€œWe all have these fond memories of things that were pivotal moments in our gaming fantasy histories that we absolutely love, but you go back and play a 20-year-old game and you will cringe.โ€

Nesmith said โ€œthe reality of playing Morrowind would not stand the test of timeโ€, arguing that there was already a level of โ€œcringeโ€ for the Oblivion remaster last year. โ€œThey forgave it because theyโ€™re reliving something,โ€ he said,โ€ theyโ€™re enjoying the nostalgia. I worked on Oblivion, Iโ€™m even responsible for some of those cringe moments.โ€

The Skyrim designer explained that Bethesda could try to remake Morrowind, but argued that the โ€œfour-year development cycleโ€ would be a waste when the team could โ€œmake something newโ€. If Bethesda was to return to Vvardenfell, Nesmith argues that they should โ€œdo a new storyโ€, return to the locale but โ€œmake it new and avoid all the things that would not have survived the test of time.โ€

As someone who has a deep admiration and respect for Nesmithโ€”I even interviewed him for the FRVR podcastโ€”I donโ€™t agree that Morrowind isnโ€™t worth remastering. However, as someone who thinks Morrowind is brilliant the way it is, I also donโ€™t think a remaster or remake would add anything to the game.

Morrowind is a testament to the time it was made in both good and bad ways, but itโ€™s a game I think the true fans of it donโ€™t really want changed. Oblivion was modern enough that a remaster could only be a boon to it, but Morrowindโ€™s clunkiness is almost integral to its design. The way it moves and plays ties into the way its menus work, how its text-heavy story plays out, how you slowly explore the island via road signs and journal entries.

I think Morrowind does stand the test of time, but I think Nesmith is right that it doesnโ€™t suit a remaster. Now, a revisit to Vvardenfell? That I could agree to, but why even make a remaster when Open Morrowind has done everything the real fans could ever want?