Vampire Crawlers All Cards List and Card Mechanics Explained

Cover image for the game Vampire Crawlers by Poncle, with the release date on April 21, 2026.

Published:

Last Updated on 22 April 2026

By:

โ€ข

, ,

โ€ข

Prefer FRVR on Google

โ€ข

Reading Time: 5 minutes

Table of Contents

Building a strong run-ending deck in Vampire Crawlers requires more than just lucky picks. You have to understand how your character’s unique abilities interact with the cards you collect. As a turn-based, first-person reimagining of the classic survival formula, this game shifts the focus from dodging projectiles to managing a hand of cards that represent your weapons, buffs, and defenses. Success in each dungeon crawl depends on your ability to recognize card types and leverage their colour-coded synergies to trigger powerful Crawler effects. So letโ€™s break down those cards!

Vampire Crawlers Card Types and Mechanics

In Vampire Crawlers, every card in your deck is colour-coded to signify its primary function, ranging from red attack cards that deal direct damage, to blue defensive cards that provide much-needed armour. Beyond their basic stats, cards often feature “Trigger” interactions that tie directly into your chosen character’s passive abilities.ย 

When you play a card of a specific color, you may activate a Crawler effect that grants a temporary boost to your power, XP gain, or resource management. Learning and using these card classifications is the foundation of any successful run through the gameโ€™s many dungeons.

Combos

Combos serve as the connective tissue of your deck, allowing you to chain together specific card sequences for devastating results. A Combo is typically initiated when you play cards in order of mana costs โ€“ from low to high. This then grants a massive multiplier to your damage or utility stats for that turn. 

Unlike standard Crawler effects that rely on a single trigger, successfully executing a Combo requires careful hand management and knowing your deck’s rotation. When timed correctly, these chains can thwart enemy defenses or generate enough resources to turn a failing run into a decisive victory, making them the most potent tool for players looking to overcome the game’s more difficult dungeon floors.

Character Cards

Characters all have their own character cards in Vampire Crawlers. You can purchase and equip Characters by visiting the Gorton Bell Inn in the main hub. Each character possesses a unique Crawler effect that typically activates when a specific color card is played and remains active for a set period. This is governed by the Duration deck stat, so the higher the stat, the more times a character’s Crawler effect can trigger during a run.

Screenshot image of the Gorton Bell Inn in the game Vampire Crawlers.
The Gorton Bell Inn is where you recruit new Crawlers. Image by FRVR

Additionally, the Gorton Bell Inn also features a rare event known as Disco mode, which has a 10% chance to trigger after you have purchased at least 5 Crawlers. During Disco mode, players benefit from a 5% discount on any additional Crawler purchases. It is important to note that once you leave the Inn after Disco mode has been activated, the event cannot be re-triggered until you have completed another dungeon run.

Card NameMana CostUnlock CostCard EffectTriggerDuration
Antonio00Add 4 Armor.
Crawler.
Deal 10% more damage when a red card is played.5
Arca0500Add 3 Mana.
Crawler.
Add 1 Mana when a purple card is played.5
Cavallo0UnknownFire 2 more projectiles. (2 Duration)
Crawler.
UnknownUnknown
Christine0UnknownReduce Mana cost of cards in hand by 1. (9 Duration)
Crawler.
UnknownUnknown
Clerici0UnknownHeal 5 HP. (12 Duration)
Crawler.
UnknownUnknown
ConcettaUnknownUnknownUnknownUnknownUnknown
DivanoUnknownUnknownUnknownUnknownUnknown
Dommario1UnknownGain 3 Duration. (9 Duration)
Crawler.
UnknownUnknown
GalloUnknownUnknownUnknownUnknownUnknown
Gennaro1500Fire 1 more projectile.
Crawler
Deal 60 damage when a red card is played.5
Giovanna1UnknownUnknownUnknownUnknown
Imelda010Add 15 XP.
Crawler.
Gain 5% XP Growth when a yellow card is played.5
Krochi0UnknownGain 25% Revive. (12 Duration)
Crawler.
UnknownUnknown
Lama1UnknownIncrease damage 50%
Add 1 Armor when a red card is played (11 Duration)
Crawler.
UnknownUnknown
Mortaccio0UnknownFire 2 more projectiles. (8 Duration)
Crawler.
UnknownUnknown
O’SoleUnknownUnknownUnknownUnknownUnknown
Pasqualina1100Attacks deal 10% splash damage.
Crawler.
Increase Hand by 1 when a purple card is played.2
Poe1500Increase Draw by 1.
Crawler.
Draw 1 card when a blue card is played.5
Poppea1UnknownIncrease Hand by 1. (10 Duration)
Crawler.
UnknownUnknown
Porta0UnknownProjectiles hit 50% more times. (11 Duration)
Crawler.
UnknownUnknown
Pugnala0UnknownDeal 25% more damage. (8 Duration)
Crawler.
UnknownUnknown
RambaUnknownUnknownUnknownUnknownUnknown

Attack cards

You can recognize Attack cards in Vampire Crawlers by their red-coloured backgrounds. They are your primary damage-dealing cards and, beyond starting cards for each character, will be offered as level-up card rewards.

Card NameMana CostCard Effect
Axe2Deal 45 damage to multiple enemies with a chance to Knockback.
Bloody Tear2Deal 40 damage to multiple enemies. On Crit: Heal 3.
Bone0Deal 3 damage to multiple enemies.
BraceletWUnknown
Carrรฉllo2Unknown
Celestial Dusting2Deal 35 damage. Little Heart.
Cherry Bomb1Deal 18 damage. Chance to explode.
Cross2Unknown
Death Spiral3Deal 160 damage to the front row.
Ebony Wings4Deal 140 damage. Bombards enemies after every turn.
Eight The Sparrow2Deal 35 damage.
Fire Wand1Deal 45 damage.
Garlic1Deal 10 damage to the front row. Disarm.
Gatti Amari1Deal 25 damage. Chance to Scuffle.
Gorgeous Moon1Unknown
Heaven Sword3Unknown
Hellfire3Deal 225 damage with a chance to Knockback.
Holy Wand2Deal 150 damage. Prioritize attackers.
King Bible1Deal 40 damage with a chance to Knockback.
Knife0Deal 40 damage. Crit.
La Borra4Deal 150 damage. Burns enemies after every turn.
Lightning Ring2Deal 125 damage.
Magic Wand0Deal 30 damage. Prioritize attackers.
NO FUTURE3Deal 15 damage. Bounces and explodes.
Peachone3Deal 100 damage. Bombards enemies after every turn.
Pentagram4Erase 8 rows. Countdown.
Phiera Der Tuphello3Unknown
Phieraggi4Unknown
Runetracer1Deal 15 damage. Bounces to deal more damage.
Santa Water3Deal 60 damage. Burns enemies after this turn.
Shadow Pinion3Unknown
Soul Eater3Deal 100 damage to the front row. Heal 3. Disarm*.
Thousand Edge3Deal 180 damage.
Thunder Loop4Deal 150 damage. Attacks again at the end of the turn.
Unholy Vespers2Deal 120 damage with a chance to Knockback.
Vandalier5Deal 500 damage with a chance to Knockback. Big Bird.
Whip0Deal 8 damage to multiple enemies.

Defense Cards

Cards with a blue background are typically your defense cards. Some characters start with them in their decks, while others have to pick them up as level-up rewards. These cards typically provide you with armour, which prevents a certain amount of direct damage for a turn. However, some defense cards will heal you instead.

Card NameMana CostCard Effect
Armor0Add 2 Armor.
Clock Lancet3Unknown
Golden Armor1Add 4 Armor.
Heroโ€™s Armor3Add 8 Armor.
Parm AegisWUnknown
Pummadora2Recovery: Heal 4 after encounter.
Pummarola1Recovery: Heal 2 after encounter.
Rainbow Armor2Add 6 Armor.

Boost Cards

Boost cards in Vampire Crawlers are cards with a yellow background. These cards, as the name implies, often provide stat boosts during a combat encounter. They are not to be confused with Wild Cards, which can have similar, but more permanent effects.

Card NameMana CostCard Effect
Attractorb1Draw 1 card.
Bracer0Hand: Increase Hand by 1.
Candelabrador2Attacks deal 15% splash damage.
Candella1Area: Attacks deal 10% splash damage.
Candle0Area: Attacks deal 5% splash damage.
Clover2Add 10% Luck.
Crown1Growth: Gain 15% XP Growth. Destroy.
Du-Duplicator2Fires 2 more projectiles.
Duplicator1Amount: Fire 1 more projectile.
Forever Heart2Gain 1 Max Health.
Friendship AmuletWIncreases Combo.
Hollow Heart1Gain 3 Max Health. Destroy.
Skull Oโ€™Maniac0Increase enemy strength 10%, gain additional XP.
Spellbinder0Duration: Crawlers trigger 2 more abilities before leaving.
Spinach1Might: Deal 10% more damage.
Sprig oโ€™ Spinach2Deal 20% more damage.
Stone Mask1Greed: Gain 10% more coins. Destroy.
Tirajisรบ2Unknown

Mana Cards

Mana cards have a purple background and, as expected, provide you with extra mana during your turn. Note that this mana is temporary in nearly all cases, meaning that you have to spend it, or else it will go to waste.

Card NameMana CostCard Effect
Ancient Tome3Add 4 Mana.
Empty Tome0Add 1 Mana.
Light Tome1Add 2 Mana.
Song of Mana4Deal 10 damage to multiple enemies.
Raw Mana. Mana Scaling.
Weighty Tome2Add 3 Mana.
WingsWReduce Mana cost of next card played by 1

Wild Cards

You will recognize wild cards by their grey border. These cards have a W as their mana cost,  which means that you can play them without breaking your Combo streak. Many of these cards provide permanent effects to your run, while others have other minor effects, on top of prolonging your Combos.

Card NameCard TypeCard Effect
Big Coin BagWildAdd 25 coins. Destroy.
BraceletAttackUnknown
Clover PetalWildAdd 5% Luck. Draw 1 card. Destroy.
Coin PurseWildAdd 10 coins. Draw 1 card. Destroy.
Friendship AmuletStatIncreases Combo.
Little CloverWildAdd 10% Luck. Destroy.
Little HeartWildHeal 1. Destroy. Destroy.
OrologionWildApply 1 Freeze to the front row. Destroy.
Parm AegisDefenseUnknown
Raw ManaWildUnknown
RosaryWildKill 1 row. Destroy.
VacuumWildDraw 1 Card. Destroy.
WingsManaReduce Mana cost of next card played by 1

Temporary Cards

Temporary cards are often debuffs placed into your deck by enemy actions. You have to play them to get rid of them – which means that they can also be a part of the Combo, so thereโ€™s a silver lining. You can recognize them by their dark background.

Card NameMana CostCard Effect
Confuse0Mana costs are randomized. Temporary.
Junk1Destroy on use. Draw 1 card. Temporary.
Muddle0Crawler trigger types are randomized. Temporary.
Shatter0Unknown