Following Dragon Age: The Veilguard, all hands are on deck at BioWare for the next Mass Effect game. Returning to Commander Shepard, the next game in the series—presumably titled Mass Effect 4—is currently deep in development with no currently known release date.
Speaking to FRVR, Mass Effect cinematic designer and Mass Effect 2 lead cinematic designer Armando Troisi believes that the current team at BioWare has everything they need to deliver on a new entry in the series.
In an upcoming episode of our ongoing FRVR Podcast, Troisi explained that the original Mass Effect was a truly “ambitious game. When asked if they have any advice for BioWare developers working on the next game in the series, Troisi explained that they don’t need any. While headlines often point out key figures that leave over the years, many original Mass Effect and Dragon Age devs still work at the studio.
“It’s hard for me to say because a lot of people that are on that project were there [during the originals],” Troisi said. “They know. Preston [Watamaniuk] is there, and Derek [Watts] is there, and Parish [Ley] is there, and they’re the OGs, you know? I don’t think there’s anything that I could tell them that they don’t know what to do.”
Troisi explained that current BioWare may have lost some talent over the years, but a lot of the key figures of the original Mass Effect trilogy are still there. When the developer departed the studio after Mass Effect 2, he received a card with messages from his friends and co-workers, which he read during our interview.
“When I was leaving, everybody wrote on a card… he [Preston] said, ‘passion and craft is excellence’… I think they’ve got both of those so I don’t think that I can give them anymore advice than they already have. They know this stuff,” he said.
Over the years, the amount of executive meddling within BioWare titles has become well-known. In a prior FRVR interview, former BioWare lead Mark Darrah explained that many of the studio’s issues stem from publisher “EA’s complicated relationship to shipping games at all”.
For Troisi, the answer is clear: if the team at BioWare are allowed to do what BioWare does best, then the next Mass Effect will be a game that fans will love. If they’re forced into directions the BioWare formula was not primed to do, such as with Veilguard, then that could
“It’s one of those things where, if people get out of the way and let game creators just do their thing, you never know the magic that they can create,” Troisi said. “I think, obviously, there’s a lot of different things that come to play in making a game of that scale. But trust your people and try to change the world with everything that you try to do. And I think that they can do it. I’m rooting for them.”

Troisi reiterates that the team at BioWare, which consists of many original developers of Mass Effect, knows how to make great games when they’re let out of their shackles. “The vision was always clear. There was a BioWare formula and they were going to iterate on that formula and keep turning out best-in-class cinematic RPGs and that’s basically what the mandate was. And then they had to live through the live service era—which is still happening but is maybe not as prevalent—and we’re all beholden to companies and stakeholders and all the rest of that.”
They continued: ‘I think BioWare, when they break it down and do that single-player, interactive narrative driven, deep combat, progression-driven game. Really, there’s nobody that can touch them. It’s kind of like the [Master] Chief [from Halo], it’s like going on a walkabout and finding themselves and coming back. I think BioWare can do it if we just leave them alone to do what they do best.”
It’s easy to get wrapped up in the negativity that surrounds a studio, and it’s harder than ever for a team to regain trust. However, Troisi has faith that the team working at BioWare right now can deliver a world-in-class RPG if they’re allowed to do so.



