Baldur’s Gate 3 would “never get made” without Early Access because incredibly complex games can’t be made “in solitude”

Baldur's Gate 3 shadowheart standing in field

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Last Updated: 30 January 2026

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Larian Studios’ Baldur’s Gate 3 is one of the biggest successes of the early access release method. Alongside a number of survival games—such as the just-released Hytale—the beloved CRPG spent multiple years in early access with dedicated fans now attempting to restore some of its cut content.

No Rest for the Wicked lead Thomas Mahler, who previously created Ori and the Blind Forest, has said that games like Baldur’s Gate 3 simply can’t be made without the use of Early Access. Mahler, who recent used the same process for his new action RPG, explained that complex titles like BG3 require years of user feedback to actually hit their launch levels of quality.

The developer explained that there are “a lot of developers abusing the Early Access model” out there, “but games like BG3 and No Rest for the Wicked would probably never get made if it wouldn’t be for Early Access”.

Mahler explained that games like Baldur’s Gate 3 are “just too inherently complex and there needs to be a dedicated community that gives it a shot early on in order for the developers to work with that data”. As we’ve seen with Larian’s very extensive posts that tell us how many times players have rejected Gale, there’s heaps of data that players provide to developers, and that’s essential to making an even better experience.

The developer explained that games of the level of complexity of Baldur’s Gate 3 can’t be made “in solitude”. They continued to explain that “modern games, especially systemic ones, are on a whole different scale” to older titles, and Early Access is really “about getting real player data at scale early enough to react to it.”

Mahler’s comments were backed by Larian Studios CEO Swen Vincke who confirmed that Early Access successes “prove that when players and devs unite about something they genuinely care about, beautiful things happen”. While there are many examples of early access titles that have disappointed fans or changed too much later on in development, the big winners show what the process is actually supposed to be about.

Larian Studios used Early Access numerous times before Baldur’s Gate 3; both Divinity: Original Sin 2 and Original Sin 2 made great use of the release structure to make core improvements. As expected, the studio’s next game—just titled Divinitywill also launch in Early Access with fans able to discuss issues with Larian during development.

Early Access isn’t for every gamer, but for those who do enjoy playing games in their earliest states, it is a major boon to developers. When the process is done well, you are actively helping devs to figure out how their systems actually work in ways that just aren’t possible without a hundred-person strong QA team.